Out of play
4 situations. Each one is drawn on the pitch in the app; the call and the rule behind it are below.

The ball goes over the boards after coming off an attacker’s stick. What happens?
A hit against the side that touched it last, with no whistle. No whistle and the clock keeps running. The hit goes against whichever side touched it last - here the attacking side - however it came off them.
The ball goes over the boards after coming off a defender’s stick. What happens?
A hit against the side that touched it last, with no whistle. No whistle and the clock keeps running. The hit goes against whichever side touched it last - here the defending side - however it came off them.
The ball goes over the boards after coming off an attacker’s pony. What happens?
A hit against the side that touched it last, with no whistle. No whistle and the clock keeps running. The hit goes against whichever side touched it last - here the attacking side - however it came off them.
The ball goes over the boards after coming off a defender’s pony. What happens?
A hit against the side that touched it last, with no whistle. No whistle and the clock keeps running. The hit goes against whichever side touched it last - here the defending side - however it came off them.
Make the call yourself
Every one of these is drawn on the pitch in the app, and you make the call before you see the answer.
Every rule here is stated in our own words, with short quoted extracts from the HPA Blue Book 2026 and Green Book 2025 and a link to the book itself. Polo Rules Test is an independent study aid and is not affiliated with the Hurlingham Polo Association. In any dispute the published rulebook governs.