Learn polo properly.
550 questions on the HPA rules, every answer traced to the rule it comes from, 111 situations on the pitch where you make the call, and a tactics section that shows how the game is actually played. Works offline, on the field.
What is in it
- 550 practice questions across grass and arena polo, from the Blue Book 2026 and Green Book 2025.
- Every answer cites its rule, in plain English and in the published wording.
- 111 situations drawn on the pitch: you decide the call, then read the rule that settles it. Twenty-five of them on right of way alone.
- A mock umpire exam: 40 questions, 30 minutes, 80% to pass.
- Tactics: positions, marking, set plays, shots and arena play, each drawn and animated.
- Spaced repetition so what you get wrong comes back.
What is the call?
Situations from a real game, each decided by a rule. All 111, by kind.
Tactics
How the game is played, not just what the rules forbid.
The four positionsPolo numbers run 1 to 4 from front to back, and the number on your shirt is a job description, not a ranking. Why the 3 is your best player
The 3 is the quarterback. Everything turns through them: they win the ball back, then feed the 1 and 2 going f Who marks whom
Polo marking is man on man and it is inverted: you mark the player whose number pairs with yours from the othe Backing up
Never ride two players at the same ball. The second player sits behind, so a missed shot or a hook does not tu Winning the throw-in
The throw-in is the only truly neutral ball in polo, and most teams waste it. The 1s block, the 3s fight for i The knock-in
A hit-in from your own back line is the most dangerous ball you take all game. Hit it wide and long, never up Defending a 60
Four players, one goal mouth, 60 yards. The defence has to cover the shot and the follow-up at the same time. Pass, do not dribble
The single biggest difference between low and high goal polo: good players hit the ball into space ahead of a
The rules, rule by rule
9PenaltiesThe arena penalties, 1 to 10. 50Awarding of Flags
Flags. Yellow is a warning that accumulates; red counts as two. 8Dead Ball
Whistle means dead - nobody plays it. 16Use of the Stick
A fall or injury stops the game at once, with time out. 3Ponies, Equipment, and Tack
Any height of pony. Boots or bandages all round, tail up. 7Scoring Goals and Winning
A goal is one point. From outside the 25, it is two. 1Facilities and Access During Play
300 x 200 yards, or 160 wide with boards. Goals 8 yards apart. 6Common Terms and Rules
The glossary: foul, ball in play, out of play, dead, neutral. 17Handicaps
Arena handicaps, and how an outdoor change feeds in. 16Ball Goes Out of Play Over the Boards or Sideline
Over the boards or sideline: hit against whoever touched it last.
Polo glossary
Chukka, nearside, the line of the ball, handicaps. 58 terms explained.